Uncharted Creator and former Artistic Director on Visceral’s Star Wars title, Amy Hennig, not too long ago sat down with USgamer through the DICE Summit. Over the course of the interview, Hennig spoke about quite a lot of issues. As anticipated, her work with Visceral served as one of many extra compelling matters. Whereas she couldn’t disclose a lot, Hennig did share a number of the difficulties the staff confronted, most notably with regard to the Frostbite Engine. Curiously, she additionally famous that the undertaking was “farther alongside” than individuals appear to consider.
To many, Visceral’s Star Wars appeared very Uncharted-like in nature. In keeping with Hennig, such a conclusion is reductive, but works in giving audiences one thing to examine. As well as, the comparability helps clarify a number of of the event challenges. For one, getting Uncharted-inspired gameplay to operate inside the Frostbite Engine, developed by Battlefield studio DICE, generated its personal myriad issues.
Hennig informed USgamer,
So I believe Visceral was form of beset with lots of challenges. Even so, we had been making a recreation; individuals have stated it was an Uncharted Star Wars. That’s form of reductive, but it surely’s helpful as a result of individuals can type of visualize one thing of their head. However what that meant is we clearly needed to take the Frostbite Engine, as a result of there was the inner initiative to ensure that everyone was on the identical know-how, but it surely was an engine that was made to do first-person shooters not third-person traversal cinematic video games. So constructing all of that third-person platforming and climbing and canopy taking and all that stuff into an engine that wasn’t made to try this.
We did lots of foundational work that I believe the groups are nonetheless benefiting from as a result of it’s a shared engine, but it surely’s powerful whenever you spend lots of time doing foundational stuff however then don’t get to go ta-da! [laughs] You understand, right here’s the sport.
She additionally revealed that, regardless of widespread perception, Visceral’s Star Wars undertaking was fairly far alongside. What which means particularly isn’t clear; sadly, it’s more likely to stay unclear for the foreseeable future. Hennig defined,
I want individuals might have seen extra of it as a result of it was so much farther alongside than individuals ever received a glimpse of. And it was good, you recognize? However it simply didn’t make sense in EA’s marketing strategy, in the end. Issues modified over the course of that point I used to be there. So you recognize, what are you able to do.
With Digital Arts’ deal with producing tasks which have a protracted tail after launch, it appears usually linear, story-centric video games wouldn’t match the invoice. Nonetheless, it’s a disgrace this explicit title won’t ever see the sunshine of day, particularly because it sounds just like the type of expertise Star Wars followers have been wanting to get their fingers on.