Anthem Replace Removes Respawn Restrictions and Makes Loot Modifications

As Anthem‘s latest replace is starting to roll out, Digital Arts has shared a listing of patch notes, which reveal that the sport’s respawn restrictions have been eliminated and a few adjustments have been made to its loot system.

Full patch notes for replace are as follows:

Excessive degree fixes and adjustments

Respawn restrictions have been eliminated – Respawn timers at the moment are primarily based on the exercise a participant is in. Crit-Path, Agent Missions and different non-end recreation missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and different finish recreation missions now have a respawn timer of 30 seconds. The respawn timer Freeplay stays unchanged.

Loot Modifications – Frequent (white) and Unusual (inexperienced) drops will now not seem for gamers which can be degree 30.

Improved stability for all platforms – this contains fixes for a variety of points that had been inflicting crashes or connection issues

Audio Enhancements – Mounted a variety of points that would trigger audio to drop out

Basic Fixes and Enhancements

Mounted a variety of points that had been blocking gamers from accessing the Forge

All missions ought to now correctly finish when all situations have been met

The inbox now correctly shows info on PC (the inbox is discovered within the newsfeed)

Mounted a difficulty that may trigger gamers to be unable to work together with NPCs in Fort Tarsis

The vault is now not accessible from the Forge. This transformation was made to enhance efficiency

Mounted a difficulty that may trigger the sport to hold when coming into menus whereas on an expedition

Titans will now not respawn on missions after they’re defeated. Instance: if gamers defeat 2 out of three titans after which wipe on the third, the primary two won’t reappear when gamers respawn throughout a mission

Server shutdown messages ought to now seem much less typically

The power to Quickplay right into a Stronghold has been added again to the sport

Mouse button four is now not certain to the again button for PC gamers

Crashes that occurred whereas deciding on sure dialog choices when interacting with an NPC have been fastened

Gamers ought to now not get caught on the finish of the “Tomb of Basic Tarsis” mission

Gamers ought to now run into much less points throughout Quickplay missions. Extra enhancements to Quickplay shall be coming in future updates

Gamers ought to now not get caught behind fogwalls on missions or in strongholds as typically

Gamers ought to now obtain credit score for the “There Be Giants” problem when they’re downed and when the occasion is energetic

Improved the audio when defeating creatures to offer higher suggestions

Modified wording for server shutdown messaging to higher point out that it’s simply the gamers server shutting down, not all the recreation server

Gamers could now launch an expedition from anyplace throughout the launch bay and Fort Tarsis. 

PS4 led lights will now change primarily based on the javelin getting used

It ought to now be more durable for gamers to get stun locked by sure enemy compositions

The values on max flight time inscriptions have been elevated

The looks of the N7 vinyl on Legion of Daybreak armor has been improved

Haluk will now correctly face gamers throughout sure dialogue scenes

The message “Open the Cortex to trace the legionnaire Challenges” will now not pop up after finishing the suitable challenges

Titans: We’ve got made a number of stability adjustments to all variations of Titans

Decreased general injury mitigation from 100% to between 70% and 75% relying on the injury kind.

Elevated the time that weakpoints are uncovered.

Mounted a difficulty that prevented results from making use of and thus stopping combos.

Elevated the injury the Titan takes from weakpoint hits.

Lesser Titan’s weakpoint’s have been modified to at all times be energetic.

Improved the collision on the ring and searching for projectile assaults. This could make them simpler to dodge.

Decreased the radius of the searching for projectile assault.

Decreased the injury completed by the self-destruct potential.

Frozen Scar Enforcers and Scrappers can now not transfer or assault whereas frozen.

The Monitor’s well being has been enormously lowered within the Coronary heart of Rage Stronghold.


Gamers shall be much less prone to be repeatedly staggered by heavy assaults.

Adjusted the power utilized by some creature assaults down which can decrease the frequency of participant’s being staggered.

Harm and Merchandise Scaling Modifications

Adjusted the injury scaling of secondary injury sources. These now scale with Common Merchandise Energy. This can permit these injury sources to higher scale within the Grandmaster Difficulties. This can enhance the scaling of the next:

Merchandise Energy scaling has modified to higher replicate the precise energy of the merchandise primarily based on its rarity. That is utilized to all objects retroactively. Gamers will see the Energy of their objects go up.

The Final potential bar will now not seem full firstly of a mission when it isn’t truly full

Weapon recoil will now cease as soon as an exo is wanting straight up

Mounted a variety of animation points that would happen when the Colossus was utilizing its defend

It ought to now not be potential for the Interceptor to change into Frozen whereas beginning up their final

Interceptor Aura injury will now deal the proper kind of harm primarily based on the energetic aura

Gamers can now not equip talents from one javelin to a different

The Colossus can now use gear sooner after being attacked by a heavy hit from enemies

The Colossus can now defend cost by destructible objects similar to explosive canisters or harvest nodes

The Colossus now recovers sooner after crashing into partitions

Elevated the bottom well being of Wind Wall and Bulwark Level to offer higher scaling in larger difficulties. The length of those has been lowered to 20 seconds, down from 60 seconds

Burst Mortar’s injury has been elevated to 300, up from 145 and its cooldown has been lowered to six seconds, down from 10 seconds. Its description has additionally been fastened

Flak Cannon’s injury has been elevated to 42, up from 30

Battle Cry’s description has been up to date to clarify that it additionally reduces the resistances of affected targets

Wraith Strike’s injury has been elevated to 250, up from 200 and it’ll now apply elemental impact to targets primarily based on the energetic aura

Wind Wall ought to now not block or intervene with different participant talents

Ranger Grenadier Element will now accurately decrease the cooldown of grenade talents

Mounted a difficulty the place sure weapons weren’t firing the place the crosshairs had been aimed

The Ice Blast potential for the Storm javelin now has the primer icon accurately displayed

The Thruster Delay Restoration inscription is now accurately making use of a bonus

The Overheat Delay Restoration inscription is now accurately making use of a bonus

The Weapon Reload Bonus inscription is now accurately making use of a bonus

Masterwork Merchandise Steadiness Updates

Masterwork Merchandise Bug Fixes

Ralner’s Blaze – Will now not roll with incorrect inscriptions

Ablative Shielding now supplies the right increase in defend and armor

Badge of Devastation will now generate extra final cost when triggered

It ought to now not be potential to stack the impact from Gunslinger’s Mark greater than as soon as

For extra on Anthem, take a look at our recreation hub.

[Source: EA]

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