CD Projekt RED not too long ago revealed in an interview with Kotaku that it’s actively making an attempt to fight extreme crunch throughout Cyberpunk 2077‘s improvement. In the identical interview, the developer acknowledged that it confronted quite a few challenges when transitioning from The Witcher three: Wild Hunt to the upcoming title, however denied rumors that it’s affected by monetary constraint.
“We now have a giant battle chest,” mentioned co-founder Marcin Iwiński when quizzed about rumors that Thronebreaker: The Witcher Tales‘ disappointing gross sales resulted in monetary points. Nevertheless, CD Projekt RED went by means of a interval of uncertainty and excessive employees turnover because it moved builders from The Witcher three to Cyberpunk 2077.
“It’s at all times the identical story throughout your entire trade,” mentioned studio head, Adam Badowski. “For those who’re altering the know-how and on the identical time you’re producing the sport, it’s a nightmare for a lot of the firms.”
“The transition from The Witcher three to Cyberpunk, initially that was the toughest half, as a result of numerous this stuff should be outlined,” added Iwiński. “We now have a demo which is type of crystallizing the imaginative and prescient, to show that it’s there.”
The statements above come at an essential time. Kotaku’s Jason Schreier, who not too long ago wrote at size about Anthem‘s improvement troubles, has revealed that his report on BioWare prompted former CD Projekt RED builders to achieve out to him and disclose that Cyberpunk 2077‘s improvement goes by means of related points.
“I’ve felt that there are tons of of parallels that might be drawn between the story of the rocky improvement of Anthem and the story of the rocky and even-more-rocky-to-become improvement of Cyberpunk 2077,” a former worker wrote in an e mail to Schreier. “At instances, I’ve felt I might simply exchange the studio title and the sport title, and it could all look so related, nearly an identical.”
Cyberpunk 2077 is in improvement for the PlayStation four, Xbox One, and PC. A launch window has but to be introduced.
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