Do you keep in mind your first Chocobo? My very first encounter was in 1997 once I acquired my arms on my very first Remaining Fantasy sport. This modified the which means of enjoyable in my family eternally, transitioning me away from tangible toys as I hid in my room with my video video games. It was this magnificent flightless hen that helped me keep away from enemy encounters… particularly with a sure formidable snake that all the time resulted in a Recreation Over display screen at any time when I boldly thought I may defeat it in fight.
Via the ages there have been many iterations of this fan-favorite hen, from its very first look in Remaining Fantasy II to its personal solo sequence, Chocobo’s Thriller Dungeon. I sat down with character designer, Toshiyuki Itahana to study the place the design for Chocobos began and the place they’re now.
“This artwork was the primary time I designed a brilliant stylized Chocobo, for the primary Chocobo’s Thriller Dungeon title. In comparison with the stylized Chocobos of right now, this one’s beak and nails are fairly a bit sharper. We added some extra roundness to them after we translated it into pixel artwork for the precise sport information. That is one thing I designed about 22 years in the past, so it makes me really feel nostalgic, however the signature beside it’s uncool (LOL).”
Howdy Itahana san! What was your function in Chocobo’s Thriller Dungeon Each Buddy!?
I dealt with the artwork route and extra design work wanted for Chocobo’s Thriller Dungeon Each Buddy! By way of the extra design work, I ready designs within the means of producing new fashions for characters and monsters that appeared in Chocobo’s Dungeon and Chocobo’s Dungeon 2. Satan Chocobo from Chocobo’s Dungeon and Cranium Hammer from Chocobo’s Dungeon 2 will seem on this sport!
I additionally mentioned specifics concerning the route of this sport with the producer firstly of improvement, together with which title within the sequence would function a foundation, and what options ought to be applied.
Are you aware the place the thought of chocobos first began?
Chocobo is a personality that was contrived and designed by Koichi Ishii when Remaining Fantasy II was being developed. The one which seems in Chocobo’s Thriller Dungeon is a model that was stylized particularly for a Remaining Fantasy spin-off with a rogue-like system. I designed it once I was briefly assigned to work at Sq. Gentle whereas I used to be a designer at my earlier firm, a toy producer. On the time, I explored varied designs together with chocobos with a sharper beak that appeared extra like a dinosaur in addition to people who appeared extra like a chick.
What’s been your favourite Chocobo design since its inception?
It occurs to be a job in Each Buddy!, however the White Mage Chocobo could be very cute and needs to be one in all my favorites. It’s been launched as an opulent, so I all the time have it adorning my desk. I additionally just like the Purple Mage Chocobo, which is also a job, and its look is fairly cool! The pink hat fits the Chocobo rather well and it’s additionally a really sturdy job.
“I designed this as package deal artwork for Chocobo’s soundtrack. Chocobo and the monsters are stylized, they usually’re performing devices collectively right here. I like illustrations that allow you to think about the second that’s being captured, so once I drew this, I made certain to provide them facial expressions that trace at some type of story. Who may be the character hiding within the grass?”
What was it like designing the Chocobo model for this sport vs. others?
In comparison with different titles I’ve labored on, akin to Remaining Fantasy IX, Remaining Fantasy Crystal Chronicles, Lightning Returns: Remaining Fantasy XIII or NieR:Automata, I took care in growing designs that also look interesting, even after simplifying them by paring down the small print. Merely put, I aimed to create designs that may be straightforward for even youngsters to repeat and draw.
In consequence, we obtained many great submissions for the “My Chocobo Contest” that the Chocobo’s Thriller Dungeon advertising and marketing workforce just lately ran in Japan the place we requested members to share varied Chocobo-themed handcrafted gadgets and dishes. I loved trying by way of every one in all them with the event workforce. Everyone seems to be so proficient — we have been so shocked! I’m actually grateful for everybody who participated.
The attraction for Chocobos on this sport is that they’ve some very neat jobs, how was designing the model and costume for every of the roles?
There are quite a few jobs on this title so it was fairly a activity to distinguish the designs.
For any character, we have to make sure the job is definitely identifiable by way of the colours used in addition to the silhouette. It’s comparatively straightforward to differentiate the job with the gear in-hand for human characters in Remaining Fantasy, however a Chocobo is unable to hold something by hand, so I strive to attract designs that make the job simply identifiable with few colours and a easy silhouette.
Except for that, in comparison with different titles, these stylized designs are comparatively straightforward to rework into plush and merchandise, so I’ve a variety of enjoyable drawing these as I’m additionally aware about creating designs that may retain its attraction, even after they’re made into merchandise.
“I drew this up for a celebration sport referred to as “Chocobo’s Crystal Hunt.” I aimed for the same really feel to artwork that was drawn by Steve Jackson and Ian Livingstone for sport books prior to now – these have been widespread in Japan again then as effectively. I draw Chocobo on this “glancing over the shoulder” pose somewhat incessantly.”
“I designed this as an enemy for World of Remaining Fantasy. I went for a futuristic mech-style design, preserving the small print on the low aspect. Nonetheless, I additionally integrated a Gatling gun beneath Chocobo’s wing, and there’s a weapon within the beak as effectively. Plus, there’s a Moogle hiding on its stomach… Once I performed the sport, it turned out that this Chocobo’s voice was really fairly cute, which warmed my coronary heart.”
Which of those jobs is your favourite to play?
The machinist is a brand new job that has been added to this title. It permits you to set traps and, if used properly, unleash very highly effective assaults. I additionally just like the design. You’ll be capable to benefit from the means of main monsters into traps in a fairly rogue-like method. In fact, the machinist is predicated on a design submitted by a Chocobo’s Dungeon sequence participant for a job design contest we had beforehand carried out. Regrettably, the design didn’t make the reduce then, however it’s making its first look right here.
What do you suggest for brand new gamers to this sport and sequence?
There are two methods to get pleasure from Each Buddy! 1) You possibly can have a blast with others by taking part in and discussing technique with household and mates, or 2) You possibly can dive into the sport alone if you wish to take time and cautiously think about your strikes as if you’re fixing a puzzle.
For individuals who assume rogue-like video games could also be tough, I’d like to see you strive experiencing this journey with Chocobo at your aspect because the starting is designed to ease you in. For knowledgeable gamers who get pleasure from and like a problem, we ready dungeons with increased problem, so please give it a attempt to tell us how far you get!