Obsidian’s The Outer Worlds, much like different RPGs of its sort, will function a variety of companion characters. In response to Obsidian builders, every companion has their very own character and beliefs. Curiously, due to this, companions aren’t obligated to stay with the participant all through the sport’s entirety. In reality, ought to the participant do one thing to displease them, companions are more likely to depart. This element alone makes The Outer Worlds’ companion system appear distinctive in lots of respects.
In an interview with Recreation Informer, Senior Narrative Designer Megan Starks defined that “we do have ways in which a companion can select to depart you.” Nonetheless, a morality system doesn’t govern a companion’s reasoning. Nor are they extra more likely to stick round if gamers reward them with presents. Relatively, how gamers have interaction with main choices will decide whether or not a companion finds them worthy of their companionship. Apparently, thanks to every character’s character, gamers ought to be capable to discern if sure companions will depart after making a tricky alternative.
Narrative Designer Nitai Poddar delved deeper into the matter:
Even for those who lose a points-based morale system, I believe you acquire one thing by hand-crafting particular moments the place a companion is like, “Why would you do that? You’re fully out of your thoughts!’” And that additionally provides the participant an fascinating alternative to say, “You could be pondering that, however listed here are my the explanation why…” and typically we are able to connect that to a persuade or management examine, and that helps the participant really feel extra rewarded.
For gamers that will need to keep away from potential drama on this entrance, bringing companions into the fold isn’t a requirement. In reality, The Outer Worlds will be performed from begin to end with out recruiting different characters. In response to Senior Narrative Designer Carrie Patel, Obsidian wished to strike a steadiness between offering an gratifying expertise for gamers with and with out the companion-centric content material. Patel instructed Recreation Informer,
With a sport like ours, there’s a steadiness it’s important to strike, since you don’t must recruit the companions. You possibly can have a full, full expertise of our sport – minus the companion content material – for those who by no means recruit them. However on the identical time, we do need them to really feel very concerned for gamers who select to deliver them alongside. Whereas we’ve to watch out to not make them obligatory, we additionally search for methods to deliver them in.
With the sport starting from 15 to 40 hours in size, it’ll be intriguing to see if gamers with no companions usually tend to full the sport sooner. Moreover fascinating is that regardless of their being no romance choices, it sounds as if The Outer Worlds will nonetheless have loads to supply with regard to constructing relationships with NPCs.
The Outer Worlds presently lacks a selected launch date, however will launch someday in 2019 for the PlayStation four, PC, and Xbox One.
[Source: Game Informer]