Following the success of its God of Conflict documentary, Elevating Kratos, Santa Monica Studio has introduced a restricted podcast miniseries in collaboration with the PlayStation Blogcast that digs deeper into God of Conflict‘s improvement.
Referred to as Worlds Collide, the collection will function builders from throughout the studio who helped form God of Conflict, and can delve into Santa Monica Studio’s tradition and improvement processes.
The primary episode, “Becoming A Aspect Quest in Anyplace,” is obtainable now. A short description is as follows:
The event of the Witch Bones quest and others had been designed so that they might be performed at any level within the recreation. Builders Luis Sanchez (Lead Stage Designer), Anthony DiMento (Senior Techniques Designer), and Adam Dolin (Narrative Designer) break down how this was made doable throughout degree, system, and narrative design.
Santa Monica Studio has additionally introduced that it’ll be celebrating its 20th anniversary with a particular showcase on the PlayStation Weblog that “not solely will take you on a journey of video games (on sale as properly) which have helped outline our legacy, but in addition (10) PlayStation four video games our crew hand-selected which have impressed us to no finish.”
In different information, we’re nonetheless making an attempt to decipher what God of Conflict director Cory Barlog has been teasing on Twitter. The developer not too long ago posted cryptic teasers that some speculate are hinting at a brand new Santa Monica recreation primarily based in house, whereas others imagine they sign Barlog’s departure from Sony.
“Caps Lock Cory has been shot into deep house and is embarking on a journey into the mysterious unknown,” reads Barlog’s Twitter bio.
We’ll replace our readers when we’ve extra info.