Occurring a journey is at all times thrilling — you by no means know precisely what is going to occur or the place you’ll find yourself. For us at Okomotive, releasing our first sport Far: Lone Sails is strictly the journey we’ve at all times dreamed of taking. Now, we’re shut to a different main vacation spot: the sport arrives on PS4 April 2.
Far: Lone Sails is a automobile journey sport. In a singular hybrid of ship and practice, you journey throughout an ocean-turned-desert following the tracks of a once-flourishing civilization. By way of an array of roadblocks and thru hazardous climate you want to preserve your vessel going. The place will this journey take you? Are you the final of your form?
Far: Lone Sails takes you right into a post-apocalyptic, but zombie-free world: it’s simply you and your machine vs. the massive nothing.
Its distinctive mechanics and environment make the sport stand out from the group. The artwork type and music are distinctive in the very best sense — a sight and sound to behold. However what most likely stands out essentially the most — particularly within the platformer style — is Far’s pacing, which leaves sufficient time and area to calm down and take within the surroundings.
Studio Okomotive is predicated in Zurich, Switzerland. We’re 5 sport designers and one musician. All of us studied on the College of the Arts in Zurich, the place we met and the thought for our debut title was born.
It began out in 2015 as Don Schmocker’s bachelor’s thesis. He got here up with the idea and artwork type, drawing inspiration from numerous sources together with Theo Jansen’s Strandbeest, The Straight Story by David Lynch, and post-apocalyptic films like Mad Max. He constructed a prototype of Far along with composer Joel Schoch. Shortly after that, writer Mixtvision hopped on board, in order that the thought and idea could possibly be constructed upon.
Don teamed up with Goran Saric, a fellow scholar of his, to deal with the technical facets of the sport. In the course of the growth course of, the group grew additional: first, Martina Hugentobler joined for animations, then Phil Stern to help them in degree design and artwork, and eventually, Fabio Baumgartner made it to the group as a programmer and sound designer.
After a profitable launch for PC and Mac, gathering quite a few awards alongside the way in which, it was solely a matter of time to deliver the sport to PlayStation, too. So right here we’re, lastly getting near our subsequent vacation spot.
To everybody becoming a member of the trek to PS4 beginning April 2, we’ve got some phrases of recommendation for you:
Hoist your sails, let the wind information you — and preserve your eyes open, in order that it is possible for you to to understand the sweetness that lies in small issues and to seek out little beacons of hope. Even when instances are tough and the world could appear dreary to you, hold in there and preserve going.