Free Useless Cells DLC Launches because the Recreation Celebrates a Gross sales Milestone

One among final yr’s most beloved video games was the rogue-like Metroidvania, Useless Cells. Its stunning pixel artwork, quick and fluid fight, and wonderful music captivated the gaming neighborhood, making it an nearly on the spot success for the developer, Movement Twin. Now, in celebration of the sport’s success and two million copies bought, you may obtain a considerable DLC enlargement known as Rise of the Large. The most effective half is that it’s free.

You’ll find the next new options with the sport’s newest replace:

The replace brings:
● 10 new enemy sorts, lots of which will be discovered within the greater issue modes of the sport
● Three new abilities have been included within the recreation which encompass a flying pet and a single use scroll that may reveal the present degree map
● 10 new weapons together with the Large Killer, the Boi Axe and the Thunder Defend
● The previous Hunter Grenade door within the Prisoners’ Quarters has been changed by a brand new Specialist store the place you should purchase the Hunter’s Grenade, skins or a beautiful new Map
● For essentially the most superior gamers, Rise of the Large holds a brand new hidden degree. A wholly new ending to your story can be revealed to those that can beat the crap out of the brand new boss ready for you on the finish….

Along with that, you may try the total checklist of patch notes, lots of which had been advised by the neighborhood. These will be discovered beneath:

Thunder Defend rework:
– Parrying expenses you up, dealing damages throughout you.
– Utilizing the defend once more when charged up discharge immediately, beautiful ennemies.
– Protecting the defend up nonetheless offers damages in entrance of you. We nerfed arbiter.
That’s all of us!
And locked them up within the Cavern in all difficulties, for good measure.New mob: the Rampager. Suppose Zombies, however deadlier.
Replaces the Arbiter for difficulties BC3+ in all ranges. Elite rework:
– Eliminated minions
– Eliminated the bump when the Elite enrages
– Weapons and Activables dropped by Elites at all times have a starred affix.
– Prevented some mob + capability combos : Defend + Shielding pylons, Failed Experiment + Rotating laser and Bomber + Rotating laser
– Mounted elites seeing you thru partitions when climbing one-way platforms.Two new Brutality mutations:
– Adrenalin: Dodge an ennemy assault on the final second and achieve lifesteal on melee damages for a number of seconds.
– Frenzy: Acquire lifesteal on melee damages whereas in pace enhance.New affix on amulets: Reveal invisible ennemies. Added an choice to take away screenshake.


 Arbiters nerf:
– Now solely assaults horizontally.
– Added a deadzone in shut vary the place the hero is protected.
– Eliminated them from all ranges in BC3+ and put them in Cavern.Flawless buff: Decreased cooldown earlier than crits from 30 seconds to 15 seconds.Javelin buff:
– Cooldown earlier than the weapon comes again mechanically decreased from 15 to 10 seconds.
– The weapon comes again instantly if it falls in spikes or lava.Bombers nerf:
– Elevated charging time earlier than melee assaults.
– Eliminated them completely from Poisonous Sewers.Demons nerf:
– Barely decreased density in Fortress.
– Surprised on contact with the hero when in mid-air.
– Barely elevated stun time.Golems nerf/repair:
– Now not stunlock to loss of life.
– Elite Golems can now not teleport subsequent to the hero. However they’ll nonetheless teleport the hero subsequent to them.Knifes Throwers nerf:
– Surprised on contact with the hero. Elite Knifes Throwers aren’t although, watch out!Added Flask recharges the place the Fountain is damaged in BC1. Spikes in Beholder‘s Pit at the moment are retractable. Timed Doorways now open for those who attain them on the precise final second. [Custom Mode] degree modifier Blood now not resets the kill counter. Added a tiny time-frame of invulnerability after opening a chest or choosing up a scroll. Much less unfair deaths, yay! Elevated the extent of Legendary gadgets behind boss no-hit problem doorways to be on par with different problem loot. Model 1.three.2 Rebalanced the quantity of double and triple scrolls in Graveyard and Cavern:
– Graveyard: 1 triple/three double => three triple/1 double
– Cavern: 2 triple/three double => three triple/2 double Model 1.three.2In BC3+, Legendary gadgets have bonus for each tier (Brutality, Tactic and Survival). Model 1.three.2

Degree design

 Mounted some lore rooms by no means showing in Astrolab. Mounted a problem room being not possible to complete. Mounted Cavern generally producing an unescapable hall below entrance bridge. Added Lanterns in boss area when the Darkness modifier is energetic (from [Twitch] or [Custom mode]).Lantern at the moment are spawned in multi-treasure rooms when the Darkness modifier is energetic. Improved gentle era in Forgotten Sepulcher.Model 1.three.2

Graphics & UI

The Broadsword now glows yellow on the second and third strike. Mounted a niche generally showing in Astrolabbetween the outlets roof and its ornament. Mounted Arbiter being caught in an animation and sliding on the bottom. Mounted colour of Treasure rooms spilling out somewhat in outdoors ranges on the minimap.

Music & Sfx

Modified SFX for the Forgotten Map.Added a SFX on Failed Experiment dodge.

Bug fixes

 Legendary altar can now not spawn in entrance of doorways. Mounted an elevator not going excessive sufficient in Astrolab. Mounted a small hole generally showing in Cavernentrance. Mounted meta settings being ignored in [Custom mode]. Speciality store, random tools in the beginning, and so forth. Mounted assault indicator on slowed ennemies. Mounted Hayabusa boots vary on the final hit. Do you know that it used to push everybody within the degree? Yeah, we didn’t both. Mounted the cooldown for the Owl being inconsistent. Mounted turrets taking pictures at Large‘s palms after its loss of life. My immersion! Mounted Failed Experiment hitbox and hurtbox. Mounted some partitions with auto-rectractable spikes being climbable. Mounted Cells and Golds pickup dropping on floor when performing some actions. Model 1.three.2 Repair Legendary Altar dropping into spikes when spawned on collapsable floor. Model 1.three.2 Mounted Bomber hitting you thru partitions. This repair solely considerations the melee sword strike, the flight patterns and dive assault are supposed to undergo partitions. Model 1.three.2 Mounted a [Custom Mode] bug on the merchandise high quality setting. Model 1.three.2 Malaise damages now not kills cursed hero. Model 1.three.2 Mounted reforging an activated legendary Nice Owl of Warfare shedding the legendary high quality. Model 1.three.2 Mounted Flawless icon staying indefinitely for those who drop the weapon. Model 1.three.2Added a test to keep away from getting caught out of map. Model 1.three.2Mounted StomperBomber and Rampager following you round even when you’re invisible. Model 1.three.2

What’s spectacular is that Useless Cells has surpassed two million copies bought throughout all platforms, which isn’t any straightforward feat for a small studio like Movement Twin. The developer deserves a lot reward, particularly when you think about the sport was created in round a yr.

Useless Cells is out there for 20% off on the PSN proper now.

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