How Sq. Enix Reimagined FFVII Superboss Ruby Weapon for Closing Fantasy XIV

Greetings, everybody! That is Matt “Bayohne” Hilton from the Closing Fantasy XIV On-line (FFXIV) Group staff, right here to ship PlayStation.Weblog readers a behind-the-scenes have a look at how the dev staff introduced the Ruby Weapon to life in FFXIV.

Closing Fantasy followers will little question acknowledge the Ruby Weapon as a difficult boss that gamers had been in a position to battle within the desert outdoors of the Gold Saucer in FFVII. FF followers may additionally remember that Closing Fantasy XIV loves paying homage to the earlier titles within the franchise, whether or not it’s with places, themes, or in Ruby Weapon’s case, even bosses.

The newest replace to FFXIV, Patch 5.2 — Echoes of a Fallen Star, launched the hulking Ruby Weapon as a brand-new Eight-player trial for adventurers to sort out in each regular, and high-level issue “excessive” modes. We sat down with a couple of members from the staff to debate the inspirations and challenges they confronted to introduce such a novel and iconic foe to the sport.

How a lot did the staff look to Closing Fantasy VII for reference or inspiration when creating the encounter? Whether or not that be from a visible standpoint or its assaults and actions.

And, are you able to discuss in regards to the staff balances preserving features of the unique whereas offering a FFXIV aptitude? Would you say that this design is closely primarily based on the FFVII model of the monster, or is it extra of its personal factor?

Masaki Nakagawa (Lead Battle Content material Designer) and the FFXIV staff:

Let’s discuss visible design first. Every time we deliver an current Closing Fantasy sequence character to FFXIV, there are two normal paths we would take by way of character design.

In some circumstances, we’ll hold the FFXIV model true to the character’s unique design — we don’t add any elaborate or unique aptitude, however slightly honor the design because it appeared within the unique work. We’d goal to recreate the character in a high-quality graphic atmosphere whereas attempting to ensure it doesn’t look unnatural. A latest instance could be seen within the characters that appeared within the Interdimensional Rift Omega raid sequence from patch four.x.

In different situations, we’ll take solely the title and primary traits of the unique and add our unique design to assist mix the character in to the world of FFXIV. Now we have fairly a couple of examples of this as properly: cactuars, chocobos, Garuda, Titan, Ifrit, Leviathan, Shiva, and Ramuh simply to call a couple of. The Ruby Weapon in FFXIV leans extra in the direction of the latter path, however that isn’t to say it’s fully unique. We nonetheless paid respect to its visible look in Closing Fantasy VII, discovering a stability between preserving the unique traits well-preserved and bringing out some originality.

Hiroyuki Nagamine, who dealt with Ruby Weapon’s artwork design took inspiration from the Closing Fantasy VII model of the monster when he created the art work for the FFXIV model of Ruby Weapon—particularly Ruby Weapon’s claws, which you may keep in mind appear to be tentacles. Moreover, the design silhouette (the general form of the monster) may be very harking back to Bahamut, and I feel that provides to the originality of the FFXIV model of this enemy. The rationale behind this selection is as a result of Nael Van Darnus, a personality from the Binding Coil of Bahamut raid sequence, ties closely into the FFXIV model of Ruby Weapon from each a narrative and lore perspective.

Subsequent, let’s discuss a bit in regards to the design from a battle perspective.

Closing Fantasy XIV’s Ruby Weapon has a deeply intertwined lore and story behind it, and the battle content material locations heavy emphasis on highlighting these factors. We spent an excessive amount of time devising concepts for battle mechanics that may really feel recent and new. Our aim was to make the gameplay expertise really feel as near an motion sport as we might presumably make it throughout the parameters of FFXIV battle mechanics, and there’s a heavy deal with fast assaults in succession. We poured numerous time not simply into the brainstorming, but in addition on animations, the creation of visible and audio results, and programming the combat.

Nevertheless, there are additionally distinctive assaults that make the most of the Ruby Weapon’s claws and quicksand within the battlefield — each of which take inspiration from the Closing Fantasy VII model of Ruby Weapon. I personally thought the claws and quicksand assaults turned out to be particularly fascinating mechanics for this combat.

As we talked about earlier, the battle is accessible in each regular and “excessive” ranges of issue, with the acute model offering a better diploma of problem. The place do you’re feeling the acute model of lands on the issue scale, in comparison with different excessive trials?

I feel perceived issue ranges will differ from participant to participant, so it’s troublesome to reply this by merely evaluating the combat with different excessive trials. Nevertheless, I can say that the staff who fine-tuned the battle content material all mentioned that Ruby Weapon is tougher in comparison with Titania (Excessive) and Innocence (Excessive) from 5.zero.

There are various new battle mechanics within the Ruby Weapon (Excessive) encounter that had been by no means seen in every other extreme-tier trial, so I additionally really feel that it’d take a bit extra apply with a view to get previous a few of these. On the similar time, which means that gamers get to expertise new mechanics and new prospects relating to FFXIV battles, so I hope that it gives an gratifying gameplay expertise that feels each difficult and new.

Can you inform us some particulars relating to the creation of the weapons that gamers can receive within the excessive trial? In the course of the design and creation course of, what features of Ruby Weapon did the artwork staff use as inspiration to create these weapons?

Are there any designs that you just really feel deliver out the “Ruby Weapon really feel”?

Yusuke Mogi (Lead Character Idea Artist):

Typically, my request to the staff for any weapon that gamers receive by excessive trials is to incorporate visible motifs that replicate the boss’ design. I consider it’s vital to have the ability to present one thing to different gamers that claims, “I cleared this boss!”

I hope that seeing these weapons will function a catalyst for communication between gamers who haven’t tried the trial and those that have accomplished it.

Diving deeper into the designs, the weapons for the Ruby Weapon trial had been designed with the idea of integrating equipment and natural life varieties. As that is near design ideas that had been adopted in Japanese anime within the 80s and the 90s, I used to be specific about making a design that felt considerably nostalgic but in addition had one thing that felt new — a ‘je ne sais quoi’ factor, if you’ll.

Switching gears over to the music, we’ve got a query for Masayoshi Soken! What inspiration did you look to when composing music for this encounter? Have been there any specific factors from the combat you needed to take into account when crafting the music?

Masayoshi Soken (Sound Director & Composer):

I had some prolonged discussions with Primary Situation Author Natsuko Ishikawa relating to the music for the Ruby Weapon battle. Ishikawa had two requests: to incorporate an association of Ultima — Ultima Weapon’s theme, and to create a track with a fast tempo to match the battle content material.

Throughout these discussions, I keep in mind that I additionally had a recording session deliberate for The Primals for one thing fully completely different. After I advised Ishikawa about this, she requested if The Primals might create an association for the Ruby Weapon music. The considered The Primals arranging Ultima sparked a flame in my artistic soul!!! I dove proper in and began prepping, making a mockup model and making edits to mesh with the battle content material. I actually thought to myself, “This can be a excellent match for this battle! It will work!”

Nevertheless, through the recording session the opposite band members and I went by a lot trial and error attempting to create a observe with this fast tempo…and that’s the place we hit a wall. We had been initially alleged to be carried out with the recording in half a day, however we stored extending our recording session time time and again. We ended up utilizing the entire day, and it was early morning by the point we left the studio…lol.

And eventually, for our readers who could have tackled Ruby Weapon through the years in Closing Fantasy VII, do you will have any recommendation for them as they appear to defeat Ruby Weapon? What do you hope those that have additionally fought the unique will take pleasure in on this encounter?

Masaki Nakagawa (Lead Battle Content material Designer) and the FFXIV staff:

As talked about earlier, a number of the assaults that the FFXIV model of Ruby Weapon makes use of took inspiration from these of the FFVII model. I’m certain gamers would discover these immediately in the event that they problem the Ruby Weapon trial. I hope gamers who’ve had the expertise of taking up Ruby Weapon in FFVII take pleasure in difficult this FFXIV model, preserving a watch out for these particulars, and having fun with the trial from a unique angle.

In fact, with a view to guarantee gamers who don’t know the FFVII model of Ruby Weapon can even benefit from the trial as a lot as potential, the FFXIV model has been linked with a well-crafted story particular to FFXIV.

The Patch 5.2 essential state of affairs questline will introduce parts of thriller for the gamers. For instance, the Ruby Weapon this time round was loaded with Nael van Darnus’ system knowledge, however what sorts of methods shall be loaded sooner or later Weapon sequence that we’ve got but to see? I hope gamers benefit from the trial whereas wanting forward into future developments with questions like these in thoughts.

Big because of the staff for taking the time to supply a deeper perception into the creation of the Ruby Weapon battle in Closing Fantasy XIV!

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