Luna Lands on PS4 & PS VR June 18

Hello I’m Robin Hunicke, CEO and co-founder of Funomena, and I’m happy in the present day to announce that Luna’s new Storybook Version will likely be out there June 18 on PS4 and PS VR!

This sport is close to and pricey to my coronary heart for a lot of causes. For starters, this marks Funomena’s first ever launch for PlayStation. Martin Middleton and I based Funomena after working collectively on Journey for PS3. Our express aim was to create a various & inclusive studio that will discover the way forward for video games and sport hardware. So you possibly can think about how excited we had been when PS VR was introduced. Releasing a sport for the platform is a dream come true!

Luna can also be the primary business title we launched as a studio, and so it marks the end result of so many first-time efforts for us as a staff: from elevating the cash to make it and discovering our very first workplace area, to recruiting our staff, studying to collaborate and transport our first VR title. So many great folks helped us alongside the way in which, there’s an immense factor of gratitude that’s inherent on this launch as properly.

Creatively, Luna can also be an extremely private title, with components of every teammate woven deeply into its environments and storyline. I started designing it whereas working by way of some large adjustments in my life. Throughout that point, I felt like there was a relentless “scribble” in my stomach — a knot of power that was nervous, anxious, excited and afraid . Over time, I started to appreciate that there have been components from my previous that contributed to this sense, and as I discovered extra about trauma and restoration, I started questioning: may making a sport assist me let my “scribble” go?

Because the staff grew, we spent lots of time speaking about how being artistic is among the finest methods to speak how previous experiences have formed us. We took this notion of constructing artwork to heal into the mechanics, constructing a tactile audio-visual expertise that defied conventional sport labels. A meditative, sculptural fairytale about letting go of errors and studying to heal others by working to heal your self.

I believe so much about this concept: that by spending extra time serving to ourselves really feel relaxed, peaceable and in contact with our personal artistic worth, every of us can add pleasure and peace to what’s usually a really chaotic, unpredictable and worrying world. Whereas video games with thrills and motion have their place, so do titles like Luna, which provide you with free reign to zone out, stretch and form some timber, play a tune on some musical lily pads, and pet a chicken. Sure, you possibly can pet the chicken. 😀

I don’t wish to say an excessive amount of extra in regards to the sport itself, as it’s higher skilled than defined. However in closing, I’ll say that this title exemplifies Funomena’s core perception that video games ought to discover the complete spectrum of play experiences — from foolish and playful to contemplative and inventive. As a result of play is an unlimited ocean of attainable experiences, and we have now so many great new locations to go.

We stay up for sharing Luna with you and listening to what you consider it!

Luna’s watercolor, folded look was influenced partly by Robin’s personal exploration of origami: https://funomenalfolding.tumblr.com

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