Within the upcoming PS4 enviornment brawler One-Punch Man: A Hero No one Is aware of, gamers will get to expertise the skills of Saitama, the titular One-Punch Man, in addition to uncover the story with their very personal customized Hero.
Forward of A Hero No one Is aware of launch on the February 28, we caught up with the Anime producer Chinatsu Matsui, and the sport’s producer Yahata Yasuhiro to seek out out extra on what makes One-Punch Man so particular.
Concerning the Anime
Why did you resolve to make One-Punch Man an anime? What are the strengths of this collection?
Chinatsu Matsui: The idea of the world’s strongest man has common enchantment, and I assumed individuals could be drawn to and relate to Saitama as a result of he’s only a common man. In addition to, I actually needed to see Yusuke Murata’s superb drawings — notably the motion scenes — in movement, so I made a decision to supply the anime. Regardless of the easy-to-grasp setting and plot, the story additionally offers with advanced points like how one can outline justice, and delves into the characters and their backgrounds. One of many nice issues about it’s how simple it’s to get into, whereas on the similar time being deep and thought-provoking.
What are the elements that make One-Punch Man so profitable?
CM: As I discussed earlier than, a part of Saitama’s wide-ranging enchantment lies in him being each the strongest hero and intensely regular; you don’t see that in fashionable superheroes. One other main contributing issue is ONE’s distinctive humorousness, which comes by means of even in critical moments.
How do you see the evolution of One-Punch Man for the long run?
CM: So long as the manga retains going, I’d prefer to proceed the anime. It’s already standard internationally, however I’m going to place my all into getting it to achieve much more individuals and to seize their hearts.
Concerning the Anime and Recreation
For somebody who just isn’t aware of the universe, what are the elements that make One-Punch Man: A Hero No one Is aware of accessible to everybody?
CM: I can hardly think about what it should really feel like to manage Saitama, the strongest man on the earth, so I feel that might be an enormous draw. That and the actual fact gamers can discover the world of One-Punch Man as an unique hero.
What had been your expectations when the choice of constructing a One-Punch Man combating recreation was made?
CM: Proper from the beginning, we obtained a proposal suggesting Saitama take enemies out in a single punch; I used to be trying ahead to feeling how good it should be to try this.
What message would you give to the One-Punch Man neighborhood relating to the upcoming recreation?
CM: The sport will make you’re feeling such as you’ve stepped into the world of One-Punch Man, so I encourage you to offer it a strive.
Concerning the Recreation
What attracted you within the One-Punch Man universe to show it right into a online game?
Yahata Yasuhiro: I liked the thought of taking the world of One-Punch Man, with all its cool characters and rapid-fire jokes, and making it right into a recreation; the employees and I actually had enjoyable creating it.
How did you strategy Saitama’s gameplay? Was balancing the sport a problem?
YY: We labored extraordinarily laborious to discover a method to convey the overwhelming energy of Saitama, the world’s strongest hero. After a number of trial and error, we had been capable of seize his energy from the unique the story, whereas scaling issues all the way down to a extra even degree for PVP — not the same old means of balancing a combating recreation!
We do even have a mode the place gamers can battle each other with Saitama at full energy.
Do you suppose that letting the gamers create their very own character within the One-Punch Man universe was a should?
YY: How might we not? When growth began, we thought-about making Saitama the protagonist. Nevertheless, he can defeat anybody with one punch, so as an alternative we went for a customizable character who the participant makes use of to dive in to the One-Punch Man world.
Was it tough to show One-Punch Man right into a combating recreation?
YY: For the reason that anime options a number of high-quality battle scenes, we tried to purpose for that degree of high quality. We additionally labored laborious to provide you with one of the best ways to incorporate Saitama, the strongest hero, in a combating recreation.
Was One-Punch Man an actual problem to show right into a recreation relating to the characters comparable to King?
YY: King is a Class S Hero extensively revered by different heroes, regardless of having no actual combating potential — one thing solely he and Saitama know. That made him simply as difficult to incorporate as Saitama.
After a number of consideration, we had been capable of get him efficiently in by viewing him as being efficient towards everybody besides Saitama.
What makes you particularly happy with this recreation?
YY: I’m happy with the standard of the character fashions. Yusuke Murata, who was answerable for adapting the characters from the manga to the anime, oversaw the method. That’s why the sport’s fashions strategy the anime’s degree of high quality.
Do you might have any anecdotes or enjoyable details in regards to the recreation manufacturing?
YY: The Hero Arrival system, the place playable characters arrive late, got here from attempting to determine how one can create a combating recreation the place utilizing Saitama would assure victory. Proper from the beginning, we additionally deliberate to introduce some kind of a value system into character choice.
What’s your favourite character?
YY: I’m a fan of Mumen Rider. It’s cool how he’s conscious of his personal weak spot however nonetheless isn’t afraid to step as much as an enemy he can’t beat.
How did you strategy the state of affairs of the sport relating to the anime development?
YY: We began the mission with the purpose of adapting the primary season of the anime, so we had been much less involved with the story’s development and extra involved with discovering methods to make the story attention-grabbing for followers who knew it.
As a result of the participant character fights monsters earlier than Saitama defeats them, I feel the expertise differs from watching the anime.
One-Punch Man: A Hero No one Is aware of might be launched on PS4 this Friday, February 28.