Resident Evil 2 Turns 1: Capcom Celebrates the Remake’s First Anniversary

One yr in the past, Capcom resurrected its survival horror opus, Resident Evil 2, to terrify a complete new era. An entire rebuild of the PSone traditional, Remake managed to hit the enduring highs of the unique, introduce contemporary surprises and provides us some of the memorable bogeymen of the PS4 period within the type of Mr. X.

Whereas remakes are now not a rarity, fan furor behind this explicit challenge — earlier than the primary trailer debuted and even earlier than it was even formally introduced by the studio — underscored how extremely regarded the 1998 launch was, and nonetheless is. Any trepidation to the gameplay modifications being wrought by the developer dissipated as quickly as gamers took their first few steps right into a remodelled but eerily acquainted RPD Police Station.

To mark the sport’s one yr anniversary, we requested key members of its growth employees — Producer Yoshiaki Hirabayashi, Director Kazunori Kadoi, Artwork Director Satoshi Takamatsu and Composer Shusaku Uchiyama — to remember key moments from its growth. Beneath are their private accounts and recollections, beginning with the unique pitch and ending with the sport’s launch in 2019. Take pleasure in.

The story behind the unique pitch

Producer Yoshiaki Hirabayashi: “We’ve spoken about this lots for the reason that recreation was introduced, however we’ve at all times had many followers telling us they need us to remake Resident Evil 2. We thought-about it a number of occasions over time, but it surely’s a tricky proposition to make an awesome remake out of this traditional recreation, and we by no means bought it off the bottom.

Lastly, after some years, the timing was proper and we talked about remaking RE2 once more, and this time we had been in a position to get the go-ahead to proceed with growth. Some followers could do not forget that as quickly as we did this, we did our “We Do It” announcement on social media in August 2015, as a result of we had been so excited to have the ability to affirm the sport was within the works. To the group, which was nonetheless comparatively small again then, this felt like the true begin of the arduous work!”

The second when the group realized the brand new design would work

Director Kazunori Kadoi: For me, I feel it was once we first bought the visuals and gameplay features of the zombies all working in tandem and had been in a position to playtest taking pictures them, taking off limbs with well-placed pictures and so forth. It felt nice and it didn’t get boring irrespective of how a lot you probably did it, and that made me really feel like this recreation actually had one thing particular.

The group’s largest problem

Director Kazunori Kadoi: Effectively, because it’s a remake and the unique is a recreation which already has many, many followers world wide, the most important problem was actually in not betraying the expectations of these followers whereas additionally protecting the remake contemporary. Balancing these elements was a tricky juggling act throughout growth and required many robust choices.

Artwork Director Satoshi Takamatsu on redesigning RE2’s iconic characters


It was necessary to retain the look Leon had within the authentic, emphasizing the truth that, as that is his first look within the sequence chronologically, he’s very a lot a “greenhorn” rookie. I additionally needed to carry a extra real looking contact to his police officer’s outfit and equipment — no extra shoulder pads! We truly labored with a army gear producer to this finish.


As with Leon, I felt that we needed to carry a steadiness of respecting her authentic design whereas bringing the realism that’s anticipated of a contemporary title. Claire likes motorbikes and may be very lively, so I needed to revamp her in a approach that mirrored her character and confirmed that she is a gorgeous, robust individual. She has her iconic crimson biker jacket which in fact needed to keep, however we had the design on the again redone from scratch by our different artwork director, a British man referred to as Gez Fry.


Ada’s a personality who means lots to each the followers and the event group, and she or he was actually robust to design for this remake. We had so many iterations of her costume, and it took over six months of auditions earlier than we settled on her face mannequin. In any case that work, I used to be glad to see that the followers appeared to love her new look! Getting optimistic suggestions makes the trouble price it.


I approached the redesign of Sherry by considering that she shouldn’t simply be a inventory “cute little woman” character, however have some depth to her and make her a personality that you can get hooked up to, and who you wish to shield. For Sherry, Claire and Ada, the artwork director from Resident Evil 7, Tomonori Takano, joined the group and helped us.


Within the authentic Resident Evil 2, the Tyrant is dropped in from a helicopter, however within the new recreation we approached his design based mostly on his authentic idea: an infiltrator who will relentlessly pursue his goal till he can exterminate them. For this reason he hides his face with a hat, though I suppose he hasn’t been completely profitable in doing so… (laughs) It’s been nice to see how scary gamers discovered him and the way a lot they love him as a personality.

The sport’s new rating and its sound design

Composer Shusaku Uchiyama: The problem of tips on how to create sound design and music that may each be trendy and becoming for a brand new recreation in 2019, and likewise recall to mind the sound of a recreation launched 20 years in the past, was a tricky one, but it surely was additionally a enjoyable and rewarding expertise to deal with that problem collectively as a group.

Watching fan response to the sport’s reveal

Director Kazunori Kadoi: The entire growth group bought collectively in our workplace to look at the E3 announcement in actual time. We didn’t assume recreation which is “simply” a remake would garner such an enormous response, so we had been stunned and delighted to see the response. Not solely that however as soon as reactions to the gameplay on the E3 sales space began to hit, we noticed that folks liked it, and we even bought some present awards! This was each the best reward for me as a director, and likewise someway a type of further strain for the remaining months of the challenge (laughs).

Celebrating the sport going gold

Producer Yoshiaki Hirabayashi: As soon as the sport went gold, we had an enormous occasion collectively. I might see from everybody’s expressions that each group member had an enormous sense of feat at lastly getting up to now, and we chatted in regards to the varied difficulties we’d had in the course of the challenge, the followers’ impressions of the gameplay and so forth.

Truly, the challenge leaders together with myself needed to have this type of “behind the scenes” dialogue be obtainable for followers to see what we actually speak about, so we had one other dev group roundtable session individually, which was filmed and put on-line. If any of your readers are all for listening to a lot of nice tales and anecdotes from the event of Resident Evil 2, together with an look by the unique recreation’s director, Shinji Mikami, please examine this video sequence out! Listed below are the YouTube hyperlinks.

Resident Evil 2 Roundtable Half 1: The group didn’t truly know they had been being filmed but throughout this half! So, you get some actually frank dialogue (laughs).

Resident Evil 2 Roundtable Half 2: This part has some photos and video clips from the sport’s growth that aren’t obtainable anyplace else!

Resident Evil 2 Roundtable Half three: On this half, none aside from Shinji Mikami, the unique recreation’s director, joins us for a dialogue with the remake administrators. These three all joined Capcom on the similar time, in order that they go approach again! They even talk about the fabled “RE1.5” and we present some footage.

Resident Evil 2 Roundtable Half four: We initially solely deliberate three elements of this sequence, however we had some extra nice anecdotes, so we added a bonus fourth half.

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