It began with a textual content: “Would you be inquisitive about engaged on a Bloodlines 2?” The textual content was from my good good friend, Ka’ai Cluney, and my first thought was, “Would I?” However as we texted backwards and forwards, one thing occurred — an concept began to emerge, the embryonic formation of what we’re saying at present: Bloodlines 2. It’s nonetheless overwhelming to consider what number of stars needed to align to make this occur.
It’s not daily property will get resurrected after so a few years, and there are a number of trials that should be confronted with a purpose to even make it to the manufacturing stage. Ka’ai and I began fleshing out the world of Bloodlines 2 over a collection of drinks in late 2015 — the iteration was speedy. Ka’ai had already talked Andy Kipling and Russ Nelson (the founders of Hardsuit) into organising a pitch with Paradox after listening to that that they had simply acquired the World of Darkness IP. Paradox was keen to satisfy, and we ended up pitching the sport in February 2016 at DICE.
We walked out of the room assured that each one events had been energized concerning the concept – nevertheless it was a longshot for such a small, unknown firm to snag a undertaking like this. That is a kind of uncommon occasions as a dev the place you’re fairly positive it’s going to take 1,000,000 coin flips to return up heads for all of the paperwork to be signed, however shortly after the pitch Paradox and Hardsuit Labs had been making a sequel to one of many greatest cult RPGs of all time.
Who’s Hardsuit Labs, you is likely to be asking? After I first began working with Hardsuit, it jogged my memory loads of one other small studio stuffed with formidable veterans and juniors: Troika Video games, the builders of Bloodlines 1. Andy, Russ and Ka`ai put collectively a gaggle that may solely be described as a super-team of builders. Immediately, there are over 60 individuals engaged on Bloodlines 2 at Hardsuit Labs. And we’ve set our first main title proper right here in our dwelling metropolis of Seattle.
Why convey the World of Darkness to Seattle? Seattle has all the time attracted pioneers, artists, and opportunists — some dreamers, some criminals, typically each. Within the 21st century, it’s a metropolis whose id is consistently struggling to retain its legacy and outline its future. It’s a metropolis of artists and craftsman, but additionally dwelling to among the greatest companies on the planet. It’s a battle between the previous and new, the bizarre and the rich, and an excellent setting for Vampire: The Masquerade. Bloodlines 2 is a mirrored image of contemporary Seattle and inside it we’ve constructed a wealthy mythology primarily based on the town’s historical past and current, filtered by means of the lens of the World of Darkness. You’ll stalk these streets, you’ll meet its energy gamers, and you’ll claw and attraction your means into the interior circle of Kindred society.
It’s been an incredible expertise to return to the World of Darkness and make the true sequel to Bloodlines that you just’ve all been ready for. We couldn’t be extra excited to revive this universe after 15 years and — for the primary time ever — convey Bloodlines to a PlayStation platform! Count on to listen to extra concerning the factions, clans, story and RPG programs in Vampire: The Masquerade – Bloodlines 2 within the months to return. Vampire: The Masquerade – Bloodlines 2 will launch on PlayStation four in 2020!