In case you watched our full-length documentary, Elevating Kratos, you bought a glimpse into our journey reinventing the God of Struggle franchise. It ought to be no shock, we have now loads of intriguing, untold tales left to inform that dig deeper into the event of God of Struggle. Thus, we’re proud to announce in partnership with the PlayStation Blogcast, a Santa Monica Studio restricted podcast miniseries, Worlds Collide.
In every episode of Worlds Collide, we’ll carry collectively builders from totally different departments throughout our workforce, who collaborated on a characteristic that helped evolve God of Struggle. These conversations will shine the Mild of Alfheim on our studio tradition and sport improvement processes as in case you’re proper on the bottom flooring with us.
Episode 1: “Becoming A Facet Quest in Anyplace”
The event of the Witch Bones quest and others have been designed so that they might be performed at any level within the sport. Builders Luis Sanchez (Lead Degree Designer), Anthony DiMento (Senior Methods Designer), and Adam Dolin (Narrative Designer) break down how this was made attainable throughout degree, system, and narrative design.
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Moreover, this 12 months marks the 20th Anniversary of Santa Monica Studio. To honor this milestone, beginning this Sunday, the PlayStation Retailer could have a fantastic showcase of our studio that not solely will take you on a journey of video games (on sale as effectively) which have helped outline our legacy, but additionally (10) PlayStation four video games our workforce hand-selected which have impressed us to no finish.
To study extra about our studio, hit up sms.ps.com. Benefit from the present!