Podcasts are usually not inherently a visible medium, which is why two guys with faces for radio like ours can run a profitable present like Retronauts. Nonetheless, this episode is extraordinarily centered on visuals and design. Is that a tactical mistake? Possibly, however the one approach to know is to pay attention, proper?
This week’s particular visitor is Mike Choi, whom it’s possible you’ll acknowledge because the engineer behind the Flip Grip accent. I used to be the concepts man, he was the actually-making-stuff-happen man. Mike is a good engineer as a result of he is all concerning the design of issues—not simply appearances, however tactile qualities and usefulness, too. And that is what this episode is about: The design of basic consoles of the previous.
That is the primary a part of what I hope will turn out to be a sequence—we solely centered on Japanese consoles for this episode, and even then we solely made it midway by means of the checklist we had ready. So there’s room for an additional episode specializing in the programs created by the likes of SNK, Sony, and Sega. And one other revolving round American consoles. And perhaps one centered on computer systems! Who is aware of! We undoubtedly do not.
Talking of Flip Grip, the peripheral is presently utterly bought out—however do not give in to eBay scalpers. Extra models are in manufacturing! Keep tuned!
Retronauts Episode 219: Basic console design, Pt. 1
MP3, 43.zero MB | 1:31:55
Direct obtain | Retronauts on iTunes | Retronauts on Libsyn
Episode description: Jeremy Parish, Bob Mackey, and Flip Grip design engineer Mike Choi discuss probably the most stunning and memorable sport console designs by means of the years. Despite the fact that podcasts, uh, aren’t precisely a visible medium.