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1989 was a hell of a 12 months for video video games and popular culture. This week, we pay homage to one of many hottest, most memorable video games to hit arcades that 12 months: Capcom’s Strider (Strider Hiryu when you’re nasty). That includes a nimble ninja battling via a futuristic model of Chilly Battle Eurasia armed solely with a laser sword able to slicing via the whole lot in its path, Strider made an actual impression on arcade-goers in 1989.
However there was extra to Strider than only a rad coin-op machine, and this week’s episode digs into the grand plans Capcom devised for the franchise—it spanned past arcades to house machines and even print! None of these different efforts had almost as a lot affect because the arcade machine, although, and the world is about to get a pleasing reminder of its greatness in a couple of weeks with Sega launches the Genesis mini—which, sure, places its strong, system-selling port of Strider front-and-center.
In different information that in all probability solely I care about, I am rising to like the digital paint instruments I have been utilizing for my previous few cowl illustrations. They don’t seem to be an ideal substitute for actual ink and paint, however the pretend waterbrush instruments out there on iPad have turned out to fairly good at simulating totally different results. A lot for authenticity! It is all pretend from right here on out.
Retronauts Episode 242: Strider
MP3, 43.7 MB | 1:34:21
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Episode description: Jeremy Parish, Bob Mackey, and Shane Bettenhausen paraglide into Kazakh S.S.R. to profess the glory of a recreation that is still indelibly cool even 30 years later: Capcom’s Strider.