Evaluation: Enterprise Child – A Workmanlike And Forgettable Mega Man Clone

They are saying that imitation is the sincerest type of flattery; if that’s certainly the case, then few video games are extra overtly flattering to the basic Mega Man sequence than Enterprise Child. This new launch from FDG Leisure isn’t shy when it apes the idea of Capcom’s legendary sequence, and whereas it does a fairly passable job of cornering what makes Mega Man video games so gratifying, it in the end quantities to little greater than a game-length equal of a playful elbow jab to the ribs as somebody grins and says, “Hey, keep in mind these previous Mega Man video games?”

The story follows Andy, a generic dude meaninglessly choosing up orbs off the bottom with an unnamed lady on a “distant island distant”. Simply when the 2 have practically wrapped up with their orb-collection duties, a close-by manufacturing unit immediately explodes, injuring the lady as Andy curses the identify of somebody named Teklov. Later that night time, Andy reads within the paper that Teklov has constructed an area fortress as a ‘peacekeeping weapon’, and after utilizing the ability of baseless guesswork, Andy and the nameless lady arrive on the conclusion that absolutely Teklov is as much as no good. One other unnamed character enters the room – this time a burly, bearded man with an eyepatch – who fingers Andy a gun and guarantees that extra armaments are on the best way, and Andy rapidly leaves with homicide on his coronary heart.

As one would anticipate for an Eight-bit recreation of this selection, the story isn’t enormously essential, however the plot of Enterprise Child is laughable even by retro requirements. The anonymous primary characters and paper-thin setup appear to counsel that little or no consideration was paid to the narrative, and that is additional pushed dwelling by how most ranges within the recreation appear to have completely no connection to this evil Teklov determine; Andy simply runs via totally different areas of the island and kills no matter will get in his approach, Teklov’s sinister plans be damned. Nonetheless, as nonsensical as it could be, the plot isn’t actually essential to this primarily gameplay-focused title; so long as you don’t come into this one anticipating a lot, you gained’t be disenchanted.

Gameplay takes the form of a normal Mega Man platformer, proper right down to the three ‘on-screen projectile’ restrict in your customary pea-shooter and the often infuriating impediment placement. Every stage sees you working ‘n’ gunning your approach via a group of easily-dispatched enemies and mildly tough stage hazards, culminating in a boss struggle that, as soon as cleared, grants you a brand new weapon which can be significantly efficient towards one of many different bosses. Alongside the best way, you can even decide up orbs scattered round every stage to spend on a store within the pause menu, providing varied boons like well being upgrades and weapon vitality refills. It’s a tried-and-tested formulation that’s been executed to dying already, however to offer credit score the place credit score is due, Enterprise Child does an honest job of utilizing this formulation; the sport isn’t modern by any stretch of the phrase, nevertheless it a minimum of executes what it units out to do with an inexpensive diploma of talent.

Typically talking, Enterprise Child is hardly what we’d describe as a tough recreation, nevertheless it does every so often throw a imply issue spike at you that merely feels unearned, akin to a leap throughout a niche with a size that solely barely falls in need of your most leap size. These moments, rare as they might be, present up just a bit bit too usually for our liking, and kill any momentum or enjoyment you is likely to be having in a stage – particularly in the event that they trigger a Sport Over and pressure you to replay a whole stage once more. The phases are quick sufficient that you simply’re not fully discouraged from making an attempt once more, however our subject additionally rests in how the opposite elements of the degrees are merely uninspired; the stage design is mediocre at greatest and rage-inducing at worst.

So far as replayability is anxious, there are just a few totally different recreation modes firstly to maintain you within the loop, however all of them recycle the identical primary content material. The default mode, “Traditional”, has you run via the degrees in a linear trend, which removes the guesswork in determining the weapon order – good should you simply need to burn via the marketing campaign as quick as potential. Subsequent up is the “Journey” mode, which performs extra like a basic Mega Man recreation in how one can choose any of the preliminary eight ranges and create your personal path of development. Lastly, there’s the “Survival” mode, which randomly runs you thru segments of phases till you inevitably die, with the variety of cleared segments changing into your rating for that run. Beneath all of this, there’s an underlying achievement system that rewards you for pulling off sure feats, akin to beating a boss with just one well being coronary heart left, and whereas it proves to be moderately bog-standard achievement filler, completionists will little question be happy at what’s on supply.

As for the presentation, Enterprise Child makes no effort to distinguish itself from its inspiration or its friends, that is about as customary an Eight-bit recreation because it will get. Ranges are themed round drained ideas like ‘Desert’ and ‘Jungle’, and although what’s right here for the spritework and animation is stable, all of it feels a bit of too easy. There’s no pizzazz, no effort made at wowing the participant; only a simple artwork path that makes no effort at pushing the boundaries of the medium. Equally, the soundtrack lacks the anthemic presence of lots of the Mega Man video games, as an alternative consisting of a forgettable assortment of chiptune tracks that fulfill, even when they fail to impress.


Enterprise Child is the kind of recreation that understands how blatantly it borrows from earlier style luminaries but makes no effort at even trying to surpass them; that is very a lot a ‘what you see is what you get’ kind of expertise. Bearing that in thoughts, it’s inevitably the sort of recreation that you simply’ll spend just a few hours on, suppose “Properly, that was… enjoyable”, then transfer on and by no means return to it. Nonetheless, it does what it units out to do – copying the Mega Man formulation – and, when seen because the sum of its elements, it does an inexpensive job. Should you’ve performed all of the Mega Man video games to dying and easily should have extra, you would do loads worse than taking part in via Enterprise Child. Should you don’t fall on this camp however are nonetheless trying to scratch that retro motion platformer itch, then we’d counsel you decide up one of many quite a few Mega Man collections already obtainable on the eShop as an alternative. Why play the imitation when you possibly can have the unique?

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